BIZZin3D Meetup Special Report

Get an overview of what was said and by whom

Edited by: Ralf Haifisch, Jani Pirkola


Jules, Maxping undercover reporter, participated BIZZin3D at Berlin, Germany. He took notes. Now you can read them summarized in a nice and concise way.

Yesterday, Berlin was home to the Bizzin3d event, which hosted four interesting panel discussions and a high number of equally interesting audience members. In the course of the evening, many topics concerning virtual worlds were explored including the "big players", who had representatives on the panels, German virtual worlds, applications for Opensim and Second Life as well as a vibrant and discussion oriented panel on the business uses (and readiness) of Opensim, on which I participated myself.

First was the Immersive Internet panel which had Clare Rees, Linden Lab's European marketing director, Mirko Caspar from Metaversum, the creator of the new virtual world Twinity and Dick Davies, representing AmbientPerformance and Forterra in Europe.

Clare began her talk by presenting Immersive Workspaces, Linden Lab's centerpiece for tackling the corporate market. Before the World Wide Web became heavily used, there were many companies who could not see the value of having a website, she said. They had shops, phone lines and so forth. However, it's hard to find any business without a web presence today.  This analogy is yet to be proven true for virtual worlds; however companies like Linden Lab are doing their best in providing software solutions that will make this happen.

Dick Davies showed how the Olive virtual world is more a software platform than "a virtual world". He showed a complex traffic system which can be used in training of emergency services personnel. When asked about the virtual worlds industry, he made a comparison to emails. When email came out, many executives did not know how to type, which limited the adoption rate of email, until the new generation got to the top. Kids' virtual worlds are growing rapidly, so we may have to wait for this generation to see mass adoption of virtual worlds.

However, he thinks that once it takes off virtual worlds will be the death of social distance. In three to five years, he thinks virtual worlds will have "crossed the chasm" and become something accepted beyond the early adopters.

Mirko Caspar from Twinity showed us examples of Twinity, which replicated Berlin quite accurately in a 3D environment. He said that web 2.0 has greatly reduced the transaction costs of all kinds of methods. It may also relate to the time-investment cost, as the usability of the web for ordinary users went up quite a bit. He thinks that virtual worlds could make working together and interacting with each other even more accessible and lower transaction costs even further.

Next up was a panel where only German virtual worlds were represented.

What these had common was high usability by being either browser-based (Smeet, Habbo Hotel) or very small in download and installation difficulty (Club Cooee). As Habbo Hotel has more than eleven million users and the other two are quickly growing, these worlds seem in an excellent position to attract consumers to virtual worlds with their low barriers of entry and clear benefits to their users. A different unifying factor was that none of them allow users to upload their own content like Second Life does, however they instead rely on selling virtual goods to their users. For example Habbo Hotel releases catalogs of furniture for virtual hotel rooms at least once every month. They say it's a highly lucrative business as almost 10% (that's one million users) uses the paid-for content. Scalability and high user numbers is essential for the viability of consumer-oriented virtual worlds.

After a short and entertaining break with live music we headed on to the next panel on applications for Opensim and Second Life. Most notably, the creator of Second Inventory (a program that allows you to export your inventory from Second Life or Opensim and also import it back into Second Life or Opensim) was present on the discussion. He talked about his plans and his real life company which backs the development. We can expect many new and exciting apps from them in the near future. I also spoke with him about making Second Inventory compatible with realXtend. He agreed that this would be a small challenge, so hopefully we will see a version of Second Inventory that is compatible within the next few weeks!

The last panel was there to answer the million-dollar question: "Is opensim a playground for geeks or ready for serious business?". The panel was slightly biased as four out of five members were already using Opensim or RealXtend for business applications. As the audience was not highly aware of what Opensim and RealXtend actually is, Kai from TalentRaspel quickly explained. Afterwards, the discussion could begin. Melanie, an Opensim core developer, commented that she thought the platform was almost 70% feature-complete with the 0.7 tagged version to be released soon. She also mentioned there was talk (although shot down) about moving from alpha to beta and that there is some discussion going on to implement a feature-freeze and focus development exclusively on stability and bugfixing.

I commented that while the difficulty of running virtual worlds remains high, crashes are frequent and the usability is not very great, they will not go mainstream. However, realXtend (and opensim to some degree as well) provide features that extend beyond what current platforms such as Second Life offers and moreover offers them for free. Hence, some early adopters are ready to start using these platforms for business uses today. Take a look at Second Life - Opensim comparison article at Maxping.

The Opensim panel concluded the discussions. Afterwards there were many talks, especially on how we, as a community of virtual world users, creators and fanatics, can start using the power of these new platforms such as Opensim, with its low operating costs and rapidly increasing stability, and realXtend, which offers professional 3D content tools and soon also a more effective virtual worlds viewer. If the new realXtend viewer and platform lives up to its expectations, we will start seeing many more use cases of virtual world technology based on Opensim very soon.

Jules on twitter:  http://twitter.com/doeko

Article tagged: BIZZin3D

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1 comment(s) for “bizzin3d resume ”


Gravatar of Erica Driver Erica Driver said on Tuesday, June 02, 2009 (11:00:00 AM)
Hi Jules, I know MaxPing wrote about this but I thought a comment here might be helpful for your readers. Here is link to the latest ThinkBalm analyst report: "ThinkBalm Immersive Internet Business Value Study, Q2 2009." Your readers can download the report here: http://thinkbalm.com/2009/05/26/thinkbalm-publishes-business-value-study/. Analysts at ThinkBalm surveyed 66 Immersive Internet practitioners and conducted 15 in-depth interviews and have some great data to share about the state of this emerging market and the value immersive technologies provide.

Happy reading!
Erica Driver, co-founder and principal, ThinkBalm