First realXtend world provider launches

SketchWorlds goes live today


SketchWorlds offers the first professional and reasonably priced realXtend world hosting plans, which is a major business milestone for the realXtend platform. Maxping poses some tough questions to the founder Jules Vos to find out the details.

New platforms, ideas and especially businesses are developing around a number of rapidly developing open source platforms for virtual worlds. The realXtend platform has been gradually picking up steam. Today (15th Of July, 2009) SketchWorlds has launched, which aims to not only provide simple hosting of realXtend-based virtual worlds, but also to fix problems and provide a number of new features which are not included with the platform. I sat down to have a chat with founder Jules Vos, also founder of Visibuild and Second Life estate Crystal Islands, about his newly launching service.

Jani Pirkola: What triggered you to create SketchWorlds?

Jules Vos: One of the things I really like about realXtend is the combination of the quality of its features and its availability. Almost anyone can run it on their home computer, VPS or server and have a virtual world running with a powerful graphics and scripting engine. However, there is more to creating a stable, cost-efficient and optimized environment. This is the layer of quality that SketchWorlds provides.

Jani: Where does the name SketchWorlds come from?

Jules: RealXtend makes building 3d worlds incredibly easy, also by using 3d content exported from Google Sketchup. Although Sketchup does not have anything to do with it, I think that in the same way SketchUp makes creating 3d models very accessible, SketchWorlds makes creating 3d worlds possible.

Jani: You said that SketchWorlds provides "a layer of quality" on top of the realXtend platform. Is that just a marketing line?

Jules: One of our top priorities is maintaining an environment that is as stable as possible. For example, should a World crash anyhow, it will be up and running again within 20 seconds automatically. We have also added a number of features. One of the first additions is the included web service (in part provided by realXtend). Of course World owners can choose whether they want their World to be private or public, but for public ones we provide a registration form so visitors can connect. Next to that, in the short term we're mainly focusing on solving realXtend bottlenecks. 3d model uploads of more than 1mb often fail within the client, so the web service also includes a form that allows you to upload 3d models. Although there is no technical limit, we can comfortably go up to 6 mb. We also offer a new and improved client. We also back up all data on a daily basis and store this both locally and on Amazon S3 to ensure maximum data safety.

Jani: The new SketchWorlds client sounds impressive. How it differs from the existing realXtend viewer? Can it be used for Second Life and Opensim as well?

Jules: It is mainly still the realXtend client, so it is still possible to use it to connect with Second Life and Opensim. Key differences are improvements to the settings. The most immediately obvious being an environment fix. RealXtend had two long stretches in the day cycle where the terrain would be pitch black, giving a very unrealistic effect. This is reduced to a few seconds, next to making the day more bright and graphically pleasing. Other than that, a few settings regarding the graphics have been changed and a few minor tweaks that should make life easier have been applied. The menus have been also been updated to include less things that don't work. The client can be downloaded here.

Jani: Do you aim to create a grid or community World?

Jules: While that is certainly an option, our first aim is to provide stable virtual worlds to people. These aren't part of a big grid with a theme or rules, it's entirely your World where you make the rules. To make a 2d web comparison, grids mostly resemble something like GeoCities which is a specifically themed and clustered type of webhosting. On the other end you have completely blank rentable webspace, which resembles a VPS on which you install the World yourself. SketchWorlds is in the middle, offering quality 3d worlds, however not self-managed. Of course it would be terrific if someone else wanted to create a grid community using our World hosting services.

What we are working on now is to enable hypergrid teleporting as soon as possible. For Worlds that are open to the public, this gives them an opportunity to attract visitors as the hypergrid map will allow SketchWorlds users to explore from one World to the next. The goal of SketchWorlds, and of virtual worlds in general, is to facilitate the creation by developers and exploration by visitors of interesting content.

For now, we do have a demo and sandbox world up and running. Here we have a number of "exhibits" that show you what the realXtend is really capable of, and not even to its full extent yet. I think a lot of people underestimate how powerful the realXtend platform is in terms of user experience and graphics.

Jani: Who are the customers of SketchWorlds?

Jules: In the broadest sense, it is aimed at anyone who wants their own stable and professionally managed virtual world. However more specifically, we are approaching a few different markets. Primarily we think that many following virtual worlds will appreciate this initiative, but the plan is also to reach out to other communities. 3d visualisers could benefit tremendously from using a platform such as realXtend, but most of them would never go through the trouble of installing realXtend on their own servers and looking after it every day. The realXtend platform should also have great applications for prototyping and idea sharing, as well as games and other interactive content such as simulations. A very broad market exists for virtual worlds, and we are only at the beginning of exploring which stand to gain the most from their use.

 

Conclusion

Having followed the realxtend project from the start, I think the emergence of professional hosting is both expected and, at this early phase, quite exciting. It indicates that the technology does have business potential.
Maxping team gave a test drive for SketchWorlds and gives thumbs-up recommendation for the service. Good luck and may the ping be with SketchWorlds!

Article tagged: realXtend

We recommend that you discuss this article on Think, but if you really want to you can leave a comment right here as well:

3 comment(s) for “First realXtend world provider launches”


Gravatar of SP SP said on Thursday, July 16, 2009 (7:51:53 AM)
Great article guys!
Gravatar of Life Life said on Saturday, July 25, 2009 (4:00:32 AM)
Nice!
Gravatar of Wordpress Themes Wordpress Themes said on Monday, July 26, 2010 (11:34:04 PM)
Good fill someone in on and this enter helped me alot in my college assignement. Thanks you seeking your information.