Tired of that post-apocalyptic look at your world? Set a new skybox and make the lights brighter and you can feel the energy coming from the eternal and virtual sun light!
Change is good. I discovered the world of skyboxes recently and
have been stunned since then how much they affect the atmosphere of
your virtual world. Also the lighting conditions play an important
role of the general feel of your world.
When you start to make a new world, here are some steps I
usually follow.

1: Get an empty server from realXtend. It is recommended to use
the new taiga server (version 0.5), but as I bumped into some
problems with it, I am still running the old 0.4 release, which you
can download from here. It is possible to transfer the content
to 0.5 later, but no guarantees that it works for everything.
2: Log in to your new world (with the new 0.41 viewer) to see
the effects of your changes
3: Select a new terrain file from http://www.rexxed.com/category/terrain/
(note that you can find a plenty of free terrains too, just
browse through to see which one you like).
4: Go to your server console window and type "terrain load
filename" where you need to replace filename with the full path and
filename of the newly downloaded terrain file. Jump to your
realXtend viewer to see how it looks like.
5: Select a new skybox from rexxed, I like this one http://www.rexxed.com/2009/07/mountain-ring-skybox/ and
use the bulk upload from the viewer's file menu to upload the 6
skybox images to the server.
6: Take the python script from here http://www.rexxed.com/2009/07/set-skybox-python-script/ and
unzip it to your server's python folder, which is <installation
dir>/rexserver/ScriptEngines/PythonScript/
7: Edit the details of maxping_worldinfo.py to
suit your needs:
The light settings. First vector defines the
fixed sun position, the example has correct values for the Mountain
ring skybox. The second vector defines the color and intensity of
the sun light in RGB, and the third vector sets the ambient light
in the same manner.
vAvatar.rexSetAmbientLight(Vector3(0.7,0.2,1),
Vector3(0.8,0.8,0.8), Vector3(0.4,0.4,0.4))
The skybox images. right click skybox images on
your inventory and copy UUID of each of them, and paste into right
places. The trailing three letters define which one is which
one.
vAvatar.rexSetSky(1, "74f1356c-6187-4a0e-a245-01a7a24662be_up
d489f92d-3cc8-4316-88d2-f2818d78c96d_fr
f1a995f6-d87b-4a1b-ab6b-ba5dfff11ea0_bk
3e8967a6-c794-4cf9-a9c7-7a2ee2568d0b_rt
1143dc2b-f2be-4fcf-9d4e-b9787def4308_lf
cc13a96f-8f16-4c87-b93d-b12ecfce6622_dn", 1, 1)
The post processing effect. You can just
comment this out by adding # at the front of this line or use any
of the postprocessing effects available - the index numbering can
be checked from viewer's menu edit->post processing. Number one
here is rexBloom, which gives nice bloom to everything, but may
distract a bit if someone tries to read something from
textures...
vAvatar.MI.AddPostProcessEffect(1)
The initial location when entering world.
Change coordinates to fit your needs. A bit of randomization is
included so many avatars entering do not end up exactly at the same
spot.
def TeleportToInitialLocation(self,vAvatar):
locx = 112 - 0.5 + random.random()*0.5
locy = 140 - 0.5 + random.random()*0.5
locz = 129
vAvatar.DoLocalTeleport( Vector3(locx,locy,locz) )
7: after this step you need to reload the python scripts
to memory again, type "python restart" at your server console.
8: Take the scripts into use by editing a prim and from
rex->misc tab change the class name
to maxping_worldinfo.MaxpingInfo as shown below, and do the
step 7 again to see the results without logging off and on
again.

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